It’s creepy, blasphemous, and obsessed with poo. Despite all that, good luck walking away from The Binding of Isaac: Rebirth. This remake of the scatological 2012 original from developer Edmund McMillen (best known for Super Meat Boy) doubles down on the dementia with even more surreal power-ups and bizarre enemies. I still don’t know exactly what I’ve been playing for the last six or seven hours non-stop, but I know that I liked it and that I want to go back for more.
Actually, Rebirth is easy to categorize on the surface. The game is a basic roguelike, with tips of the hat to the frenzied combat in Robotron. The feel is decidedly old-school in that the top-down maps are randomly generated and you have to plow through the entire game in one sitting (so don’t die, or you’re going …